Monday, May 20, 2013

Experience A Limousine Service Fort Worth | Oregon Attractions ...

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Source: http://lobikhan.blogspot.com/2013/05/experience-limousine-service-fort-worth.html

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Students get hands-on experience in burgeoning elder law field

Elder law used to mean writing a will and choosing a power of attorney should one become disabled. These days, lawyers who pursue the specialty find themselves helping a new generation of seniors navigate territory their parents never faced ? one that often requires lawyers to play the role of social worker, psychologist and advocate, said Kate Mewhinney, a clinical professor at the Wake Forest University School of Law who oversees the Elder Law Clinic.

Elder law provides one of the few growth areas in a job market that has been limited in recent years, though most law schools have been slow to catch up with the demand. Wake Forest Law?s Elder Law Clinic, which opened in 1991, was one of a handful across the country that was mentioned in a recent New York Times article that highlighted an elder law clinic in California.

?If you have a heart for families and for the elderly, elder law can be a rewarding experience,? said Jonathan Williams (?11), who spent a semester at the Elder Law Clinic and now practices with Booth Harrington & Johns of NC PLLC, North Carolina?s first elder law firm, according to the firm?s web site. ?I wanted to do something that would impact families and individuals in a meaningful way when I came to law school.?

For the past few months, the clinic operated on a limited scale at Senior Services, where two students saw clients. They drafted wills and advised seniors on how to protect their income and assets in the face of job loss or unexpected medical bills.

Before moving to temporary quarters at Senior Services, the clinic operated from the Sticht Center at Wake Forest Baptist Medical Center. Holly Marion, the vice president of development for Senior Services, said that the clinic has filled a void for people who need legal help, but don?t have the money to hire a lawyer or don?t know where to turn. The clinic allows older people to access legal services in a setting where they have already built trust.

?The students are very professional,? she said. ?They go right to work. The clients feel very comfortable in our environment. The students who are drawn to the Elder Law Clinic are old beyond their years, in a sense. There seems to be a sensitivity and compassion there.?

Mewhinney added that the Elder Law Clinic?s relationship with Senior Services will continue even after the clinic moves to the newly-renovated WFU School of Law building next fall.

?We?ve always had a strong referral relationship with Senior Services and I?m sure we will continue to,? she said.
Tiffany Tyler (?13), who has spent part of this semester at the clinic, had lived with her grandmother, who was blind, when she was in middle school. She remembered how rewarding it had been for her family to ease her grandmother?s last years. When her stepfather was diagnosed with pancreatic cancer in 2009, she worked to help him achieve a sense of peace by helping him get his affairs in order.

?They appreciate little things you do for them ?drafting a will, solving their problems,? she said of people who approach the end of life.
After graduation, Tyler will be working in elder law at St. John-Ritzen & Applefield Law, PLLC in Asheville.

For Michelle Bleda (?13), who worked with Tyler in the clinic, elder law plays to her strengths in communicating ideas and working with people.
?I wanted to get back to the roots of why I went to law school to begin with,? she said. ?In elder law, I can see how simple it is to change people?s lives for the better.?

Source: http://www.wschronicle.com/2013/05/students-get-hands-on-experience-in-burgeoning-elder-law-field/

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Friday, May 17, 2013

Mars Rover Opportunity Breaks US Record for Off-Planet Driving

NASA's long-lived Opportunity Mars rover is the new American champion of off-planet driving, breaking a distance record set more than 40 years ago by an Apollo moon buggy.

The six-wheeled?Opportunity rover?drove 263 feet (80 meters) on Wednesday (May 15), bringing its total odometry on the Red Planet to 22.220 miles (35.760 kilometers), NASA officials said. The previous mark had been held by the Apollo 17 moon rover, which astronauts Gene Cernan and Harrison Schmitt drove for 22.210 miles (35.744 km) across the lunar surface in December 1972.

"The record we established with a roving vehicle was made to be broken, and I'm excited and proud to be able to pass the torch to Opportunity," Cernan said a few days ago in a conversation with Opportunity team member Jim Rice, of NASA's Goddard Space Flight Center in Greenbelt,?Md., space agency officials said.

Opportunity still trails another robot for the international distance record. The Soviet Union's remote-controlled Lunokhod 2 rover traveled 23 miles (37 km) on the moon in 1973.

The golf-cart-size Opportunity and its twin, Spirit, landed on Mars in January 2004 on three-month missions to search for signs of past water activity on the Red Planet. They found plenty of such evidence, then kept on roving.

Spirit stopped communicating with Earth in 2010 and was declared dead a year later. But Opportunity is still going strong, exploring the rim of Mars' Endeavour Crater.

Opportunity had been working at a section of the rim dubbed "Cape York" since the middle of 2011. But this week it began trekking toward an area called Solander Point, which lies 1.4 miles (2.2 km) away, NASA officials said.

So the rover could soon put Lunokhod 2 in its rear-view mirror, claiming the overall off-planet driving mark as well. Opportunity's handlers have said they'd like to add this milestone to the rover's resume, though science remains the mission's top priority.

"I want to beat that record," John Callas, Opportunity's project manager at NASA's Jet Propulsion Laboratory in Pasadena, Calif., told SPACE.com last year, at a time when the rover's odometer read 21.35 miles (34.4 km).

Follow Mike Wall on Twitter?@michaeldwall?and?Google+.?Follow us @Spacedotcom, Facebookor Google+. Originally published on SPACE.com.

Copyright 2013 SPACE.com, a TechMediaNetwork company. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

Source: http://news.yahoo.com/mars-rover-opportunity-breaks-us-record-off-planet-224734811.html

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Amazon tablets soar in mobile content consumption

Mobile Market Share April 2013

Millenial Media, a leading mobile advertising platform, is out with another Mobile Mix report. It shows?Amazon?s tablets gaining share in the mobile content market at a fairly dizzying clip. The Mobile Mix report is based on billions of monthly ad impressions and it offers an interesting glimpse of emerging trends in mobile content consumption. Perhaps the biggest bombshell is that Amazon is now hogging 28% of ad impressions served to Android tablets; just marginally behind Samsung?s tablets that get a 35% share. No other Android vendor has achieved double digits. The cheapo Kindle tablet strategy has helped Amazon to already vault to the top tier of the U.S. tablet market when it comes to content consumption.

[More from BGR: Not just another pretty face: Apple?s iPhone 5S to see big internal overhaul]

Android tablets get 45% of the overall tablet market ad impressions, not far behind Apple?s share of 54%. Android tablets? ad impression share has doubled in a year, reflecting the furious growth of the low-end tablet market.

[More from BGR: Here?s the potentially damning Steve Jobs email DoJ is using in Apple eBook price-fixing trial]

When it comes to mobile content consumption across all smartphone and tablet platforms, Apple and Samsung naturally reign with 37% and 27% shares, respectively. Blackberry (6.5%) manages to edge out HTC (4.8%). But despite lacking a smartphone, Amazon has managed to already climb to 2.2%, edging out onetime giants like Nokia and Sony.

This survey is yet another sign of Amazon?s emerging power in the U.S. mobile content market. Amazon is in the process of carving out a substantial position in the tablet content market and it has a solid shot at becoming the fourth- or third-largest platform for mobile content consumption, particularly if it ever chooses to launch a smartphone. This is a foundation for staging a serious challenge in the video-on-demand market.

This article was originally published on BGR.com

Source: http://news.yahoo.com/amazon-tablets-soar-mobile-content-consumption-194008976.html

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Pot licenses to cost $1,000 under draft Washington state rules

By Jonathan Kaminsky

OLYMPIA, Washington (Reuters) - After months of study, the Washington state agency charged with overseeing the first-of-its-kind recreational cannabis market released its draft rules for the industry on Thursday.

Under the proposed guidelines issued by the Washington State Liquor Control Board, licenses to grow, process and sell the marijuana would each cost $1,000 per year - in addition to a $250 application fee - with growers and processors barred from doubling as retailers.

The draft rules do not specify the number of retail licenses to be made available, but stipulate that they be issued on a county-by-county basis. For counties with more qualified applicants than licenses, a lottery will be held.

By contrast, no limits are expected to be set on the number of grower and processor licenses, nor on the size of those operations but the draft rules specify that pot must be grown indoors and tested for contaminants and potency.

The proposed rules "create a very tightly controlled and regulated market but at the same time allow for reasonable access for small and large businesses to participate," said Mikhail Carpenter, a spokesman for the Liquor Control Board.

"We've been working on this for eight months and we're still working on it, but it's the first time that people get to see what it's going to look like," he said.

'BLUEBERRY HAZE'

Voters in Washington state and Colorado passed ballot initiatives to legalize the recreational use of marijuana in November. A bill enabling Colorado to set up such a market is still awaiting signature by that state's governor.

The drug is still illegal under federal law, and the Obama administration has yet to say whether it intends to sue to block the states from implementing their recreational-use markets.

The proposed rules are open to public comment, after which a second draft will be released in June. They are expected to be finalized in July, with applicants having a one-month window to apply for licenses beginning in September. The board plans to issue its first cannabis licenses in December, with the retail stores set to open sometime in 2014.

Under the ballot initiative, growers, processors and retailers will each pay a 25 percent excise tax, in addition to the state and local sales taxes paid by consumers.

Under the draft rules, licenses will be available to people with criminal records, but a felony conviction within the past decade, or two misdemeanors within the past three years, would disqualify most prospective applicants.

Exceptions are provided for misdemeanor marijuana possession convictions - addressing a concern raised by many who have expressed interest in entering the market, Carpenter said. The draft rules also specify that applicants must have been living in Washington state for at least three months.

Marijuana businesses will not be allowed to operate within 1,000 feet of schools, public parks, transit centers, playgrounds and day care centers.

Also included are guidelines for how the drug will be labeled. The proposed labels include the name of the drug, such as "Blueberry Haze," its potency and a warning that it "may be habit forming."

Left unaddressed is the state's largely unregulated and lightly-taxed medical marijuana industry, the exact size of which is not known. Seattle estimates that it is home to over 150 dispensaries.

The state's Department of Revenue reports collecting $1.2 million in fiscal year 2012 taxes from 52 likely medical marijuana businesses, but spokesman Mike Gowrylow said that, because the industry exists in a legal gray area, some medical cannabis providers aren't paying taxes on advice from lawyers.

State lawmakers are weighing legislation asking the Liquor Control Board and two other agencies to study and make recommendations on how to regulate medical marijuana similarly to the recreational industry.

(Editing by Dan Whitcomb and Tim Dobbyn)

Source: http://news.yahoo.com/pot-licenses-cost-1-000-under-draft-washington-233633261.html

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Wednesday, May 15, 2013

Nikkei breaks above 15,000 on Wall Street; Sony untraded

TOKYO (Reuters) - Japan's Nikkei share index broke above 15,000 and hit fresh 5-1/2 year highs on Wednesday, bolstered by a strong performance from Wall Street and further weakness in the yen.

Sony Corp was untraded with a glut of buy orders after a proposal from an activist fund to list its entertainment unit sent its U.S.-listed shares soaring 10 percent.

Its shares were indicated at 1,957 yen, up 4.3 percent from the previous day's closing price.

The Nikkei rose 1.8 percent to 15,028.36 after hitting as high as 15,030.26 soon after the opening bell, the highest since January 2008. The broader Topix gained 1.6 percent to 1,250.60.

(Reporting by Ayai Tomisawa; Editing by Paul Tait)

Source: http://news.yahoo.com/nikkei-breaks-above-15-000-wall-street-sony-001732614.html

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Tuesday, May 14, 2013

iSlayTheDragon | Board Games, Board Game Reviews, and a ...


In the land before time ? because early man?hadn't?yet invented swatch watches ? our knuckle-dragging ancestors lacked many things like bows, baskets, and trapper-keepers.? Indeed, you may wonder how the species survived without Tupperware, pedometers and koozies, but times were even darker than that - literally.? Until, that is, one momentous, undocumented moment.? Now, Rio Grande sends you back in time ? way back ? to be a part of arguably the greatest achievement in human history: the discovery of fire!? Can you lead your small tribe of cavemen to grow and prosper, being the first to patent the roaring flame?? Can you do better than our distant cousins?? Well, let?s hope so, considering that their IQ was smaller than the number of fingers you have on one hand. ?And s'mores-eaters and Kumbaya-singers throughout history will memorialize you forever more!

How it Plays

Cavemen: The Quest for Fire is a card-drafting, tableau-building game of prehistoric inventing, with a smattering of bidding and resource management.? As leader of a band of hunter-gatherers, you will recruit tribesmen, provide shelter, hunt and forage for food, and better your little clan?s lives by developing the bow & arrow, baskets, and other labor saving devices in a golden era of convenience not seen again by anyone until 1950's housewives. You begin as a small, close-knit band with your leader, one hunter, a cave, and some food and teeth (the game?s two resources).? These are laid out in your personal playing area.? The starting player is determined randomly and she takes the conch token ? an integral component of the game.? Then a number of cards from the deck are placed face-up within reach of everyone.? Cards are cavemen, beasts, caves, or inventions.? On your turn you will have the opportunity to draft a card from this central pool or collect resources.
While even a Neanderthal can understand the cards, they do have several icons to get used to.? Cavemen are classified as hunters, thinkers, elders, or explorers.? Each category is identified by a unique symbol at the top of the card.? The cost in food or teeth to recruit that caveman is specified at the right.? Finally, the left of the card indicates how many points that caveman adds to your tribe?s scores in hunting, inventing, foraging, and/or exploration, which also all have a distinctive icon.

Beasts provide food and teeth.? The right of the card states how many hunting points your tribe must possess in order to take down the creature.? The left of the card stipulates how much food and teeth you collect for doing so.? Caves increase your tribe?s maximum size. ?Your starting home is only big enough to house four cavemen.? Inventions round out the card variety.? These developments require certain inventing scores to acquire and then provide your tribe with permanent, special abilities or benefits.

Turns are very structured and simple.? After replenishing the central card pool, everyone gets a chance to bid teeth for the conch.? The player with the conch gets to take two actions every round.? You also must hold the conch in order to invent fire, so this phase can be an interesting one in the late game as everyone gets closer to acquiring enough inventing points to build fire.? The main drawback to possessing the conch is that you must pay one food per tribe member during the next phase ? feeding.? Meanwhile, all others need only spend one food total.
After feeding your people, the action phase is next.? Beginning with the conch holder, each player gets one action with the potential to draft a card or collect resources by hunting or foraging.? You can recruit a caveman by paying the indicated cost in food or teeth and adding her to your tribe ? presuming that you have enough space in your cave(s).? You can hunt a beast for food and/or teeth as long as your current hunting score allows it.? Be careful though. ?Hunting is dangerous work and you may lose a tribe member as a casualty.? A safer way to gather food is to forage simply by collecting an amount of food equal to your tribe?s combined foraging score.


You can also explore to add a cave if one is available.? If you have an explorer, it?s free; otherwise you?ll need to pay teeth.? The final action you may perform is to invent.? If there is an invention card available and you have the required aggregate inventing score, you may pick that up and add it to your tableau,?benefiting?from its effect when applicable.

When all players have taken their action, the conch holder gets to perform one more.? Then someone, usually the player to the conch-holder's right, will discard down to three cards in the central pool and re-stock it based on the number of players.? Rounds continue in this fashion until the fire card is available and the conch holder has the requisite inventing score to obtain it for the win.? At that point, you may want to continue until the invention of?aloe vera, silvadene, and bacitracin.
Roaring Flame?? Or Cooling Embers? There's an old saying, "Don't play with fire!" ?It can be dangerous. ?After all, some of histories greatest tragedies involved fire: the Burning of Rome in 62 AD, the Great London Fire of 1666, the Great Chicago Fire of 1871, that time when Michael Jackson's hair ignited when filming his?1984 Pepsi commercial.? But as long as you can deal with the moral and ethical conundrums of the destruction you're just about to unleash upon the world, it's totally safe to play Cavemen: The Quest for Fire - and even fun.

Perhaps the most important thing to know about Cavemen is that it's kind of like when you throw a log on a campfire and sparks fly everywhere.? It is quite random.? As a card game, of course, that's not surprising.? While you can still work towards a general strategy, it is way more tactical in nature.? You have to be ready to take advantage of the cards that come up, rather than wait around for one or two that you may actually desire.? While the luck element can be frustrating for serious strategy gamers, it's appropriate for this title.? Namely because Cavemen is light-hearted, relaxed, and very accessible to more casual gamers.

Aside from the unpredictable nature of when certain cards appear in the central pool for?availability, the more impactful arbitrary element is with hunting. ?After taking a beast card and collecting the food and teeth, you must resolve for casualties. ?To do so, you simply draw the top card from the deck. ?All cards, other than fire, have a stone count from 1-5. ?If the stone count on the card you drew matches that of anyone in your tribe, you lose a caveman. ?It does not have to be the tribe member whose count matches the card - you may choose anyone except your starting leader. ?However, this luck is two-fold. ?Not only is?casualty?resolution itself completely random, but the card you drew to determine that is discarded. ?If it's one of the nifty invention cards that could prove really handy, it's now out of play until you exhaust the draw deck and have to reshuffle the discard pile to begin again.


While Cavemen: The Quest for Fire may be random, there are still opportunities to pursue a general plan and experiment with some different combinations.? The biggest contingency you must prepare for is feeding your tribe.? You will frequently discover food supplies are not always in abundance.? And if you can?t feed your people, one of them starves to death.? Now, sometimes that?s not a bad option, despite how heartless it may sound.? This is a dinosaur-eat-man world, after all.? However, utilizing forced starvation as a regular practice?isn't?a wise plan, as you won?t be able to accumulate enough inventing points which are required to make fire and win the game.

You have two choices in acquiring food ? hunting or foraging.? Therefore, you can go after hunters who kill for food.? Not only can you score some savory brachiosaurus baby back ribs, but you?ll often gain much needed teeth, as well.? But while you can potentially earn more food through hunting, you also risk losing a tribe member during the heat of the chase.? But hunters don?t contribute anything else, so instead you may want to concentrate on recruiting explorers and elders to forage.? While you may not collect as much food as you can with hunting, elders and explorers provided other skills to help your society.? Plus foraging is much safer ? as long as you watch out for the dark red berries.

Thinkers also provide an interesting decision.? With an inventing score of +2, they?re very attractive options (necessities), considering you only need 7, 8, or 9 points to obtain fire (depending on the number of players).? However, if you load up on too many of them - especially early on - you?ll find it difficult to get food and teeth as all of their scholarly matriculating proves of little practical benefit for day-to-day survival.? Basically, they?re Neolithic liberal arts grads.

These choices are fun to experiment with in discovering which classes of cave people work best with others and in what ratios. That said, there are two potential issues. First, you?ll likely find yourself locking into a formulaic combination. That is, if the cards cooperate. Therefore secondly, when they do, many times there is an obvious or optimal action that you really need to take. ?Especially when you're running low on food, you'll need to hunt or forage.

Overall, you can?t ignore food, so hunters will be an early priority. You have to have a least one or two thinkers to form a solid inventing base. An early explorer could prove critical to find a free cave so that you can expand the size of your little clan without spending precious teeth. Then Elders are solid late game additions to acquire food and help with inventing. Yes, there can be some slight differences and you may develop a varied preference, but you?re likely to lock in on that for most games when you find it works.

Consequently, inventions bring the spice to Cavemen. ?These cards provide neat effects that can really boost your hunting, foraging, and inventing scores so that you don't have to rely completely on cave people for everything. ?In fact, maximizing combinations of these benefits are usually the key to victory. ?There's one that gives you +2 inventing if you have one of each cavemen type. ?Another gives you immunity from hunting casualties. ?Yet others give you food during the feeding phase, double the value of your teeth for bidding, and even the ability to sacrifice a tribe member for teeth! ?The tableau-building component really shines with the use of invention cards to accentuate not only your tribe's current make-up, but to chain upon each other, as well.


Indeed sometimes one player can do so well that the others will not be able to stop her when fire shows up in the central pool. ?While this kind of runaway leader issue may sound odd in a card game of this nature, it nonetheless can pop up. ?If someone is able to efficiently engineer their tableau with the necessary invention score, generate just enough food to avoid starvation, and gain two or more teeth every round, the endgame will be a lackluster conclusion played on autopilot. ?We've had a couple games in which the winner was obvious several rounds before the end. ?One player would have enough teeth, in addition to earning more every turn, to ensure he would win the conch as soon as fire appeared. ?Yes, that's the goal of the game and reveals the skill (and luck) of that player, but it makes for an anti-climactic experience - and not very fun when it happens. There's simply no way to stop a leader in such a position, nor are there any catch-up mechanisms.

Other than the runaway leader element (which does not happen every session), the other characteristics mesh well together for a nice family style game. ?The randomness, formulaic tendencies, and lack of interaction will limit Cavemen's replay value for more seasoned and/or serious hobby gamers. ?But for more casual audiences, it's just right. ?Its mostly straight-forward and individual turns move quickly so that there's little downtime. ?It can go a bit long for what it is with a fifth player, so I personally recommend playing with two to four. ?The only scaling element is with the number of cards available in the central pool, and it works fine with two, three, or four players.


The production quality is solid, as I would expect from Rio Grande. The cards are sturdy. Unfortunately they have those black borders which tend to take, and subsequently show, wear easier. The conch, teeth, and food tokens are a nice weight. I do question the design of the food tokens, however; they are shaped like drumsticks with a protruding, skinny bone "handle." I will be surprised if one or two aren't broken off over the course of playing the game. By far the most striking feature of this title's components is the unique artwork. ?All of the cards feature clay models that are then photographed in a mini-panorama. ?To save on time, each beast, cave, and caveman type have standard models and poses which are then colored and/or dressed individually to create variety. ?But the various inventions are all original. ?The result is fresh and comical, engendering a certain playfulness which only adds to its family accessibility. ?All in all, the game's lower-end price point, along with the amount and quality of its components, make for a good value.

Cavemen: The Quest for Fire is a nice, family-style card game.? Despite tendencies to have obvious plays, there are still opportunities to make some tough and tense decisions.? Just be aware that randomness is a significant factor.? ?While there a few ways to experiment in this title, you will likely discover an ideal strategy that works best after a few sessions.? To be sure, this is not uncommon in many card games.? In any event, there is some fun in the challenge to create a balance of tribesmen and inventions in which you can adequately feed your people, allow for growth, and gain ?science.?? Cavemen is a light, pre-historic romp that still offers choices and shines best when bringing gamers together with their families, kids, and casual friends.


Pros:

Simple and accessible

Quick and well-paced

Offers some tactical decisions

Fun and unique artwork

Good value

Cons:

Lower replay value

Can tend toward optimal or scripted plays

Luck plays a large role

Can have a runaway leader problem

iSlaytheDragon would like to thank Rio Grande Games for providing a review copy of Cavemen: The Quest for Fire.

-------------------------------------------


Enjoy this review?? Stay up to date on our latest news, reviews, and guides by following us on?Facebook,?Twitter, and/or?Google+.

Source: http://www.islaythedragon.com/2013/05/feel-burn-review-of-cavemen-quest-for.html

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Tuesday, May 7, 2013

NYC Gay Couple Attacked in Daylight Hate Crime Outside Knicks ...

Nick Porto and his partner Kevin Atkins were attacked near Madison Square Garden on Sunday after they had enjoyed an afternoon brunch, DNA Info's Matthew Katz reports:

GaycrimeThe pair were assaulted on Eighth Avenue, between West 34th and West 35th Street about 5 p.m., cops said ? as the Indiana Pacers played the Knicks on Sunday.

Police said could not say whether the attack was a hate crime, as it was still under investigation, but Porto, who was left with a broken nose and severe headaches, said there was no doubt in his mind...

...Porto said that he and Atkins, 22, were walking arm-in-arm down Eighth Avenue after a leisurely brunch when a group of men he said were in their early-to-mid 20s and wearing Knicks jerseys started shouting slurs at the couple.

"They called us f----ts," said Porto, a clothing designer. "They made fun of my jeans ? I made the jeans myself, for that day."

When Porto turned around asked why they were shouting at him, the group of men knocked the pair to the ground and began to violently kick and punch them, he said.

Their attackers are unlikely to be identified, police say, as there were so many people in the area wearing Knicks jerseys. Atkins suffered a broken right wrist and lost his bag with iPad and cell phone in the attack.

Source: http://www.towleroad.com/2013/05/nyc-gay-couple-attacked-in-daylight-hate-crime-outside-knicks-game.html

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Friday, May 3, 2013

April bloodiest month in Iraq since 2008: U.N.

May 1 (Reuters) - Post position for Saturday's 139th Kentucky Derby at Churchill Downs after Wednesday's draw (listed as barrier, HORSE, jockey, trainer) 1. BLACK ONYX, Joe Bravo, Kelly Breen 2. OXBOW, Gary Stevens, D. Wayne Lukas 3. REVOLUTIONARY, Calvin Borel, Todd Pletcher 4. GOLDEN SOUL, Robby Albarado, Dallas Stewart 5. NORMANDY INVASION, Javier Castellano, Chad Brown 6. MYLUTE, Rosie Napravnik, Tom Amoss 7. GIANT FINISH, Jose Espinoza, Tony Dutrow 8. GOLDENCENTS, Kevin Krigger, Doug O'Neill 9. OVERANALYZE, Rafael Bejarano, Todd Pletcher 10. PALACE MALICE, Mike Smith, Todd Pletcher 11. ...

Source: http://news.yahoo.com/april-bloodiest-month-iraq-since-2008-u-n-133319532.html

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